Dangling by a Trivial Feature

Dangling by a Trivial Feature: http://t.co/2CMsBron
I’m a recovering programmer who has been designing video games since the 1980s, doing things that seem baroquely hardcore in retrospect, like writing Super Nintendo games entirely in assembly language. These days I use whatever tools are the most fun and give me the biggest

Posted in User experience (UX) | Permalink.

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