Improving Movement in 2D HTML5 Games – SitePoint

Improving Movement in 2D HTML5 Games #ux #design #ui #usability #HTML5
Recently, I released Empty Black, my 2D shooter/puzzler/platformer. In this article, I’ll describe how I made the player movement deft and intuitive. Play the game before you read on, so you’ll know what I’m talking about. My general approach was, Mary Rose Cook created a 2D shooter/puzzler/platformer game, then looked for ways to make the player character movements deft and intuitive. Here’s what she came up with.

Posted in User experience (UX) | Permalink.

Leave a Reply

Your email address will not be published.